Mobile puzzle game for a Leeds indie studio
Independent game studio, Leeds
- Challenge
- A three-person studio had a proven puzzle prototype and a publishing deal with a fixed launch date, but no capacity to build 120 levels, two platforms and the live-ops features the publisher expected. Their previous release had shipped with performance problems on older Android devices.
- Solution
- AGS provided a Unity team of four for five months: level tooling so the designer could build levels without engineers, iOS and Android builds, analytics events and a remote configuration system for live tuning. Our QA team tested on 30 devices, including the low-end Android set that caused trouble before.
- Results
- 120 levels shipped on both platforms on the launch date
- Crash-free sessions at 99.4% in the first month
- Day-7 retention of 24%, above the publisher target