Services / Gaming / 2D & 3D Games

2D & 3D Game Development Company: games built end to end, from concept to launch.

Design, art, and engineering under one roof. For studios that need a full production team, not just contractors.

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Our Methodology

From concept to a title players actually finish.

Discover

Concept, core loop, and target platform defined up front.

Design & Build

Art, mechanics, and engine work built in parallel, not sequence.

Pilot & Verify

Structured playtests catch balance issues before launch.

Scale & Operate

Live-ops support and content updates post-launch.

Proof, Not Promises

Real engagements, the results attached to each one.

120 levels shipped on both platforms on the launch date

Independent game studio, Leeds

Observed compliance 14 points higher than the slide-deck group

Regional health system, Utah

What's Included

4 capabilities, one delivery team.

Game Design
Mechanics and progression systems tuned through real playtesting.
2D/3D Art & Animation
Character, environment, and animation work matched to your art direction.
Game Engine Development
Unity and Unreal development built for performance on target hardware.
QA & Playtesting
Structured playtests that catch balance and bug issues before launch.

The stack behind this service.

Real tools our team works in day to day, not a generic capability list.

Unity
Unreal Engine

Ten industries. One audited standard.

Different regulations, different systems of record — the same discipline every time: agents that run inside guardrails and leave a record you can read.

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2D & 3D Games case studies

Challenge, solution, results. What we have shipped here.

Anonymised at the client's request. Each card states the pain point, what we built, and what changed. Plus the service type and country.

02 studies
Apps UK

Mobile puzzle game for a Leeds indie studio

Independent game studio, Leeds

Challenge
A three-person studio had a proven puzzle prototype and a publishing deal with a fixed launch date, but no capacity to build 120 levels, two platforms and the live-ops features the publisher expected. Their previous release had shipped with performance problems on older Android devices.
Solution
AGS provided a Unity team of four for five months: level tooling so the designer could build levels without engineers, iOS and Android builds, analytics events and a remote configuration system for live tuning. Our QA team tested on 30 devices, including the low-end Android set that caused trouble before.
Results
  • 120 levels shipped on both platforms on the launch date
  • Crash-free sessions at 99.4% in the first month
  • Day-7 retention of 24%, above the publisher target
Service type · AppsCountry · UK
AI MVPs USA

Eight-week 3D safety training prototype for a Utah health system

Regional health system, Utah

Challenge
Hand hygiene and sharps safety training was delivered as slide decks and a yearly quiz. Completion was high but behaviour on the wards did not change, and the infection control team wanted to test whether a short interactive scenario would do better before buying anything.
Solution
An eight-week prototype built in Unreal: a 3D ward scenario where staff spot and correct hazards, with branching outcomes and a debrief. Scenario dialogue variations were generated and then reviewed by clinicians. The prototype was trialled with 80 staff against the existing course and scored on observed practice.
Results
  • Observed compliance 14 points higher than the slide-deck group
  • Average session of 12 minutes, completed by 96% of staff
  • Prototype delivered in 8 weeks for a second-unit trial
Service type · AI MVPsCountry · USA

FAQ

2D & 3D Games: questions, answered.

What does end-to-end game development with AGS include?

It means design, art, and engineering under one roof, from concept to launch. We handle the core loop and target platform, 2D and 3D art and animation, Unity and Unreal engine work, and structured QA, then support live-ops and content updates after release. It suits studios that need a full production team, not just contractors.

Which game engines do you develop on?

We build on Unity and Unreal, with engine work tuned for performance on your target hardware. Art, mechanics, and engine development run in parallel rather than in sequence, so the game holds its frame-rate targets on the platforms it actually ships to, not just on a high-end dev machine.

How do you catch balance and gameplay problems before launch?

Through structured playtesting, not guesswork. Mechanics and progression systems are tuned through real playtests, and our QA and playtesting discipline is built to catch balance and bug issues before launch. The Pilot step runs structured sessions specifically to surface problems while there is still time to fix them.

Do you support a game after it launches?

Yes. The Scale and Operate step provides live-ops support and content updates post-launch. A game is not finished at release, so we keep tuning balance, shipping content, and monitoring performance, applying the same operational rigour we bring to the autonomous systems we run for clients.

Bring us your game concept.

Tell us what you're building and we'll map the fastest path to it.

Let's talk